Twelve primary capabilities across two tracks. Each is decomposed into sub-capabilities — that is where the real tracking happens. Primary scores are derived by averaging sub-capability scores.
| № | Capability | Confidence | 12mo Trend | Score |
|---|---|---|---|---|
| 01 | Communication Producing and understanding language across modalities and cultures. | Conf · High | 93% | |
| 02 | Vision Perceiving and reasoning about images, scenes, and video. | Conf · High | 83% | |
| 03 | Hearing Perceiving and reasoning about speech and ambient sound. | Conf · High | 93% | |
| 04 | Reasoning Drawing valid conclusions, applying logic, and chaining steps toward goals. | Conf · Medium | 58% | |
| 05 | Learning Acquiring new skills from data, examples, or experience. | Conf · Medium | 55% | |
| 06 | Decision Making Choosing well under uncertainty across competing objectives. | Conf · Medium | 43% | |
| 07 | Creativity Generating outputs that are novel, useful, and surprising. | Conf · Low | 52% | |
| 08 | Social Intelligence Understanding and navigating social, emotional, and cultural situations. | Conf · Low | 40% |
| № | Capability | Confidence | 12mo Trend | Score |
|---|---|---|---|---|
| 01 | Locomotion Moving through and navigating physical space across terrain and conditions. | Conf · High | 61% | |
| 02 | Manipulation Using limbs and end-effectors to interact with, move, and transform physical objects. | Conf · High | 38% | |
| 03 | Physical Perception Sensing and understanding the physical environment well enough to act within it. | Conf · Medium | 46% | |
| 04 | Embodied Cognition Planning, adapting, and collaborating in the physical world across novel situations. | Conf · Low | 29% |